Monday, August 15, 2016

Interviews & Me!




Hey Internet!


Hey Pat! What’s the happy haps?


Not too  much...not too much at all. Oh wait...actually there’s a thing I wanted to share with you!


What is it? Tell me. Tell me now! C’mon do it! Tell me now!!


Was that...?


No! Maybe...Yes.


Nice. Well, I had the privilege of doing an interview with the fine folks at Autodesk about game development. Or as they put it:
In this episode we talk to Patrick Gillette, lead gameplay animator at 343 Industries with a long history working on the Halo series. Most recently he's been working on new weaponry for Halo 5: Guardians. Patrick talks about how they approach the creation of new combat animations for the game while taking into account a million-and-one different factors: how to keep gameplay balanced, how to evaluate animations aesthetics versus the needs of gameplay, taking into account the opinions of pro gamers to account for e-sports, and the importance of not bringing a plasma pistol to a sniper fight.

'Sounds' amazing...ha...get it? Sound?


Yes, well done. You're on fire today. Feel free to take a listen and let me know what you think!



Until next time. Stay nebulous Internet!


Huzzah!

FIN

Showreels & You!

Hey Internet! Thanks for swinging by!


No worries man. What’s new?


Oh, not much...just wanted to talk a little about show reels and why someone should bother making one.


A showreel you say? What on earth is that?


Thanks for the setup. I set em up, you knock em down Internet. Wikipedia says a showreel ‘is a short piece of video or film footage showcasing an actor or presenter's previous work’. That sounds about right to me. It’s basically a selection of shots from a project, game, or show.


Why should you do that?


For a couple of reasons:


  1. So people can see how freaking awesome you are!
    • Demos are a great (and sometimes the only) way to showcase your talents to prospective employers or clients. Show em what you got people!
  2. To remind yourself how freaking awesome you are!
    • Projects, games, or films can be long, tough, and humbling experiences. Sometimes, in all the craziness of work we can forget about the cool stuff we’ve done. Going back through your work on a project is a good reminder that you’re not as terrible as you think. Heck, you might even be the greatest of all time!! Well...maybe not THE greatest but...pretty good...or at least fine.


Cool! Do you have a showreel?

Why yes I do! I’ve got my Halo 4 Showreel posted below for your viewing pleasure.

Pat Gillette - Halo 4 Show Reel from Patrick Gillette on Vimeo.

Coming 2019 ... Pat Gillette's Halo 5 Showreel! ... if I'm lucky!

Thanks for stopping by internet! It’s your turn to go make some magic and share it with the world! Let me know if you have any questions in the comment section. Until next time!


Huzzah!

FIN