Hey Internet!
Hey Pat! What’s the happy haps?
Not too much...not too much at all. Oh wait...actually there’s a thing I wanted to share with you!
What is it? Tell me. Tell me now! C’mon do it! Tell me now!!
Was that...?
No! Maybe...Yes.
Nice. Well, I had the privilege of doing an interview with the fine folks at Autodesk about game development. Or as they put it:
In this episode we talk to Patrick Gillette, lead gameplay animator at 343 Industries with a long history working on the Halo series. Most recently he's been working on new weaponry for Halo 5: Guardians. Patrick talks about how they approach the creation of new combat animations for the game while taking into account a million-and-one different factors: how to keep gameplay balanced, how to evaluate animations aesthetics versus the needs of gameplay, taking into account the opinions of pro gamers to account for e-sports, and the importance of not bringing a plasma pistol to a sniper fight.
'Sounds' amazing...ha...get it? Sound?
Yes, well done. You're on fire today. Feel free to take a listen and let me know what you think!
Until next time. Stay nebulous Internet!
Huzzah!
FIN
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