Welcome back internet!
Thanks! What are we
talking about today Pat?
Credit card points!
No. Terrible, terrible, terrible guess. We obsess about the 12 principles of animation (Classics!) These concepts defined by the great Frank Thomas and Ollie Johnston represent the building blocks of animation. You can see my attempts at simplifying them for you below.
I'm glad you asked because today we're talking about tax law!! You see, tax law is an area of legal study dealing with consti...
STOP! I don't want to know about that! Why would I come here for tax law?! I want to know about gameplay animation.
Oh right. Sorry internet. As I said last time, I believe a gameplay animator is made up of three elements. The first of which is in the name.
Animator!
Like the title suggests, we're primarily animators and therefore obsess about
things animators obsess about. Animator!
Credit card points!
No. Terrible, terrible, terrible guess. We obsess about the 12 principles of animation (Classics!) These concepts defined by the great Frank Thomas and Ollie Johnston represent the building blocks of animation. You can see my attempts at simplifying them for you below.
Squash and stretch
Anticipation
Staging
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Slow In and Slow Out
Arcs
Secondary Action
Solid Drawing
Appeal
Although I don't animate boxes all day,
these principles still apply to everything I animate. They are the building
blocks of what I do.
Fascinating stuff. What else do
animators think about?
We also obsess about fart jokes. You know, for science.
Ha! Farts...always good.
Yep! That's pretty much it for this post.
If you have any questions about this stuff feel free to ask in the comments
section. Otherwise, I'd rather not hear from you until the next post. I
need my space.
FIN
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